Upon release, Stronghold: Crusader was met with largely positive responses. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful 20 knights are roughly equal to 200 peasant levies.Alongside an enjoyable campaign feature, players could take part in single-player skirmishes that would allow for bespoke battles against the AI, offering greater opportunity to mess around and experiment with the gluttony of different units you could play with.Īn updated version of Crusader was released in 2008, though many still to this day prefer to play the classic castle sim original. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Levies will be represented primarily by low-quality peasant infantry. Some of these holdings will start out undeveloped (though they will still have an “owner”) and can be built in later. The average number of holdings per county is about three. Holdings will be depicted directly on the map, meaning armies will need to move around the map to siege each sub-holding within a county, which is a change from previous renditions. The map will be about four times more detailed than the previous one and slightly larger.
The more a heresy deviates from its original faith, the more Piety it will cost to create it. Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. Religions will have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church’s stances towards issues like homosexuality and female clergy. Nomads will be portrayed as tribal instead of having their own government type. Most leaders in the game will adhere to the feudal, tribal, or clan government types. Merchant republics and theocracies will not be playable at launch. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.Īll religions and almost all government types will be playable. Characters will be able to select one of five lifestyles to follow. The game’s genetics system will allow characters to pass on some of their characteristics to their descendants.Ĭharacters will be able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. Taking choices that go against a character’s traits will increase that character’s stress.
As in Crusader Kings II, they will have traits that affect their stats and behavior. For example, the heads of dynasties are responsible for legitimizing bastards.Ĭharacters will have full-body, 3D-rendered character models instead of 2D portraits. The heads of dynasties will be able to use a new resource known as Renown to assert their control over their house. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. At launch, it will have two start dates: 8.
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The game, like its predecessors Crusader Kings and Crusader Kings II, is a dynasty simulator set in the Middle Ages and will run from the Viking Age to the Fall of Byzantium.
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